S.T.E.A.M. is an acronym for Science, Technology, Engineering, Arts and Math.  Since Cherryvale is an Arts in Basic Curriculum (ABC) Advancement Site, the school will become a S.T.E.A.M. accredited school.  Through the Arts and S.T.E.A.M., students will learn to be creative and innovative problem solvers as they learn to read, write, think creatively, think critically, grow in character, and become lifelong learners.

Cherryvale STEAM on Biteable.

InformationSTEAM ResourcesStudents At Work

Why S.T.E.A.M.?
  • Develops valuable life skills like logical reasoning, critical thinking, collaboration, problem solving, communication, and creativity.
  • Builds character traits like confidence, self-esteem, imagination, persistence, and self motivation.
  • Expands knowledge and interest in the five CORE disciplines:  Science, Technology, Engineering, Arts (music, visual art, dance, theater, media arts, and creative writing) and Math.
  • Inspires kids to pursue STEAM degrees which offer jobs in high demand, higher income and earning potential, the ability to make a positive impact on society, build stronger communities, and develop leadership skills needed in the 21st century society and work force.
  • Meets the South Carolina Profile of the Graduate.
S.T.E.A.M. Core Competencies
  1. Critical Thinking and Problem Solving
  2. Communication
  3. Collaboration and Teamwork
  4. Information Literacy
  5. Appreciation for Diversity
  6. Learning to Learn (Metacognition) 
Project Lead the Way is coming to Cherryvale in 2018-2019!

“Project Lead The Way provides transformative learning experiences for K-12 students and teachers across the U.S. We create an engaging, hands-on classroom environment and empower students to develop in-demand knowledge and skills they need to thrive. We also provide teachers with the training, resources, and support they need to engage students in real-world learning.”  (Source: www.pltw.org)

The design process is how we solve problems in the real world.  After the problem is determined, a burning question is asked followed by research and exploration.  A solution is then discovered and a model or prototype is developed.  The model is tested and evaluated.  If the model works, then it is presented and explained as the solution.  If the model does not work, then more research and development is conducted for a better and more effective solution.